
// master levels for doom 2
// generated from file 'masterlevels_order_xaser.txt' by WadSmoosh

defaultmap
{
    cluster = 24
}

map ML_MAP01 lookup "ML_ATTACK"
{
    next = "ML_MAP02"
    sky1 = "RSKY1"
    music = "$MUSIC_RUNNIN"
    Author = "$WS_AU_WILLITS_CHASAR"
    ResetHealth
    ResetInventory
}

map ML_MAP02 lookup "ML_CANYON"
{
    next = "ML_MAP03"
    sky1 = "RSKY1"
    music = "$MUSIC_STALKS"
    Author = "$WS_AU_WILLITS_CHASAR"
    ResetHealth
    ResetInventory
}

map ML_MAP03 lookup "ML_CATWALK"
{
    next = "ML_MAP04"
    sky1 = "RSKY1"
    music = "$MUSIC_COUNTD"
    Author = "$WS_AU_KLIE"
    ResetHealth
    ResetInventory
}

map ML_MAP04 lookup "ML_FISTULA"
{
    next = "ML_MAP05"
    sky1 = "RSKY1"
    music = "$MUSIC_DOOM"
    Author = "$WS_AU_KLIE"
    ResetHealth
    ResetInventory
}

map ML_MAP05 lookup "ML_COMBINE"
{
    next = "ML_MAP06"
    sky1 = "ML_SKY1"
    music = "$MUSIC_BETWEE"
    Author = "$WS_AU_KLIE"
    ResetHealth
    ResetInventory
}

map ML_MAP06 lookup "ML_SUBSPACE"
{
    next = "ML_MAP07"
    sky1 = "RSKY1"
    music = "$MUSIC_IN_CIT"
    Author = "$WS_AU_KLIE"
    ResetHealth
    ResetInventory
}

map ML_MAP07 lookup "ML_PARADOX"
{
    next = "ML_MAP08"
    sky1 = "RSKY1"
    music = "$MUSIC_DDTBLU"
    Author = "$WS_AU_MUSTAINE"
    ResetHealth
    ResetInventory
}

map ML_MAP08 lookup "ML_SUBTERRA"
{
    next = "ML_MAP09"
    sky1 = "RSKY1"
    music = "$MUSIC_DEAD"
    Author = "$WS_AU_KLIE"
    ResetHealth
    ResetInventory
}

map ML_MAP09 lookup "ML_GARRISON"
{
    next = "ML_MAP10"
    sky1 = "RSKY1"
    music = "$MUSIC_THE_DA"
    Author = "$WS_AU_KLIE"
    ResetHealth
    ResetInventory
}

map ML_MAP10 lookup "ML_BLACKTWR"
{
    next = "ML_MAP11"
    sky1 = "RSKY3"
    music = "$MUSIC_ADRIAN"
    Author = "$WS_AU_KVERNMO"
    ResetHealth
    ResetInventory
}

map ML_MAP11 lookup "ML_VIRGIL"
{
    next = "ML_MAP12"
    sky1 = "ML_SKY3"
    music = "$MUSIC_COUNTD"
    Author = "$WS_AU_ANDERSON"
    ResetHealth
    ResetInventory
}

map ML_MAP12 lookup "ML_MINOS"
{
    next = "ML_MAP13"
    sky1 = "ML_SKY3"
    music = "$MUSIC_DOOM"
    Author = "$WS_AU_ANDERSON"
    ResetHealth
    ResetInventory
}

map ML_MAP13 lookup "ML_NESSUS"
{
    next = "ML_MAP14"
    sky1 = "ML_SKY3"
    music = "$MUSIC_SHAWN"
    Author = "$WS_AU_ANDERSON"
    ResetHealth
    ResetInventory
}

map ML_MAP14 lookup "ML_GERYON"
{
    next = "ML_MAP15"
    sky1 = "ML_SKY3"
    music = "$MUSIC_DDTBLU"
    Author = "$WS_AU_ANDERSON"
    ResetHealth
    ResetInventory
}

map ML_MAP15 lookup "ML_VESPERAS"
{
    next = "ML_MAP16"
    sky1 = "ML_SKY3"
    music = "$MUSIC_IN_CIT"
    Author = "$WS_AU_ANDERSON"
    ResetHealth
    ResetInventory
}

map ML_MAP16 lookup "ML_MANOR"
{
    next = "ML_MAP17"
    sky1 = "ML_SKY2"
    music = "$MUSIC_SHAWN"
    Author = "$WS_AU_FLYNN"
    ResetHealth
    ResetInventory
}

map ML_MAP17 lookup "ML_TTRAP"
{
    next = "ML_MAP18"
    sky1 = "ML_SKY2"
    music = "$MUSIC_STLKS2"
    Author = "$WS_AU_FLYNN"
    ResetHealth
    ResetInventory
}

map ML_MAP18 lookup "ML_TEETH"
{
    next = "ML_MAP19"
    secretnext = "ML_MAP21"
    sky1 = "RSKY1"
    music = "$MUSIC_EVIL"
    Author = "$WS_AU_KVERNMO"
    ResetHealth
    ResetInventory
}

map ML_MAP19 lookup "ML_BLOODSEA"
{
    next = "ML_MAP20"
    sky1 = "RSKY1"
    music = "$MUSIC_SHAWN"
    Author = "$WS_AU_KVERNMO"
    map07special
    ResetHealth
    ResetInventory
}

map ML_MAP20 lookup "ML_MEPHISTO"
{
    next = "EndGameC"
    sky1 = "RSKY1"
    music = "$MUSIC_OPENIN"
    Author = "$WS_AU_KVERNMO"
    map07special
    ResetHealth
    ResetInventory
}


map ML_MAP21 lookup "ML_TEETH_SECRET"
{
    next = "ML_MAP19"
    sky1 = "RSKY1"
    music = "$MUSIC_ULTIMA"
    Author = "$WS_AU_KVERNMO"
}

cluster 24
{
	flat = "$BGFLAT06"
	music = "$MUSIC_READ_M"
	exittext = lookup, "M1TEXT"
}
