[enu default]

// options menu text
WS_MENU_TITLE = "WadSmoosh Options";
WS_RESTART_TEXT = "Note: Changing any of these requires a level restart.";
WS_MENU_FD_TEXSWAP = "Final Doom Texture Substitutions";
WS_MENU_D2SKY_COMPAT = "Doom2 Custom Sky Compatibility";
WS_MENU_D1POIS_TEXSWAP = "Doom1 Poison Texture Substitutions";
WS_MENU_CREDITS = "WadSmoosh Credits";
WS_NAME = "WadSmoosh";

// credits headings
WS_CRED_DEVPUB = "Developed and Published by";
WS_CRED_CODE = "Programmers";
WS_CRED_ART = "Artists";
WS_CRED_BIZ = "Business";
WS_CRED_SUPPORT = "Software Support";
WS_CRED_AUDIO = "Music and Sound";
WS_CRED_AUDIO_CODE = "Sound Code";
WS_CRED_LD = "Level Designers";
WS_CRED_THANKS = "Special Thanks";
WS_CRED_DEV = "Developed by";
WS_CRED_PUB = "Published by";
WS_CRED_ORIG = "Original Code and Art Assets";
WS_CRED_MUSIC = "Original Compositions";
WS_CRED_ORIG_MUSIC = "Music From Doom and Doom II";
WS_CRED_COVER = "Cover Art";
WS_CRED_WS = "Concept and Implementation";
WS_CRED_WS_TITLE_ART = "Custom Title Art";
WS_CRED_WS_EP_ART = "Episode Name Art";
WS_CRED_WS_CREDITS = "Credits Implementation";
WS_CRED_WS_LIBRARY = "Omgifol Library";
WS_CRED_LD1 = "Level Designer";
WS_CRED_TEST = "Playtesters";

//
// map author names
//
// doom1/2
WS_AU_ROMERO = "John Romero";
WS_AU_ROMERO_HALL = "John Romero & Tom Hall";
WS_AU_PETERSEN_HALL = "Sandy Petersen & Tom Hall";
WS_AU_PETERSEN = "Sandy Petersen";
WS_AU_MCGEE = "American McGee";
WS_AU_GREEN = "Shawn Green";
WS_AU_WILLITS_CHASAR = "Tim Willits & Theresa Chasar";
WS_AU_ANDERSON = "John \"Dr. Sleep\" Anderson";
WS_AU_WILLITS = "Tim Willits";
WS_AU_MCGEE_PETERSEN = "American McGee & Sandy Petersen";
// master levels
WS_AU_KLIE = "Chris Klie";
WS_AU_MUSTAINE = "Tom Mustaine";
WS_AU_KVERNMO = "Sverre André Kvernmo";
WS_AU_FLYNN = "Jim Flynn";
// nerve
WS_AU_MEAKIM = "Russell Meakim";
WS_AU_IWAKURA = "Arya Iwakura";
// tnt + plutonia
WS_AU_WAKELIN = "John Wakelin";
WS_AU_PATENALL_MINADEO = "Robin Patenall & John Minadeo";
WS_AU_HALDERMAN = "Ty Halderman";
WS_AU_DETHLEFSEN = "Jim Dethlefsen";
WS_AU_SIEBEN_HALDERMAN = "Jimmy Sieben & Ty Halderman";
WS_AU_DOWSWELL = "Andrew Dowswell";
WS_AU_MINADEO = "John Minadeo";
WS_AU_JOHNSON = "Dean Johnson";
WS_AU_LOWELL = "Jim Lowell";
WS_AU_KIDBY_HALDERMAN = "Brian Kidby & Ty Halderman";
WS_AU_PATENALL = "Robin Patenall";
WS_AU_WHITAKER = "William D. Whitaker";
WS_AU_ARSENAULT = "Andre Arsenault";
WS_AU_CASALI_HALDERMAN = "Dario Casali & Ty Halderman";
WS_AU_OBRIEN = "Drake O'Brien";
WS_AU_BUTEAU = "Christopher Buteau";
WS_AU_TURNBULL = "Paul Turnbull";
WS_AU_MENTZER = "Jim Mentzer";
WS_AU_SNELL_LOWELL = "Mark Snell & Jim Lowell";
WS_AU_MILO_CASALI = "Milo Casali";
WS_AU_SIEBEN = "Jimmy Sieben";
WS_AU_DARIO_CASALI = "Dario Casali";
WS_AU_CASALIS = "Dario & Milo Casali";
// xbox secret levels
WS_AU_CALVIN = "David Calvin";
WS_AU_BUKOWSKI = "Michael Bukowski";

// episode names
UD1NAME = "The Ultimate Doom";
D2E1NAME = "Doom II: Hell on Earth";
D2E2NAME = "Doom II: No Rest for the Living";
D2MLNAME = "The Master Levels";
D2MLEPNAME = "The Master Levels for Doom II";
TNTEPNAME = "Final Doom: TNT Evilution";
PLUTEPNAME = "Final Doom: The Plutonia Experiment";
EP5NAME = "Sigil";

// master levels names
// (map order defined in masterlevels_order.txt)
ML_ATTACK = "Attack";
ML_CANYON = "Canyon";
ML_CATWALK = "The Catwalk";
ML_COMBINE = "The Combine";
ML_FISTULA = "The Fistula";
ML_GARRISON = "The Garrison";
ML_MANOR = "Titan Manor";
ML_PARADOX = "Paradox";
ML_SUBSPACE = "Subspace";
ML_SUBTERRA = "Subterra";
ML_TTRAP = "Trapped on Titan";
ML_VIRGIL = "Virgil's Lead";
ML_MINOS = "Minos' Judgement";
ML_BLOODSEA = "Bloodsea Keep";
ML_MEPHISTO = "Mephisto's Maosoleum";
ML_NESSUS = "Nessus";
ML_GERYON = "Geryon";
ML_VESPERAS = "Vesperas";
ML_BLACKTWR = "Black Tower";
ML_TEETH = "The Express Elevator To Hell";
ML_TEETH_SECRET = "Bad Dream";

// master levels victory text (from PSX doom)
M1TEXT =
	"You have assaulted and triumphed over the\n"
	"most vicious realms that the demented minds\n"
	"of our designers could devise.\n"
	"\n"
	"The havoc you left behind you as you\n"
	"smashed your way through the Master Levels\n"
	"is mute tribute to your prowess.\n"
	"\n"
	"You have earned the title of\n"
	"\"Master of Destruction\".";

// nerve level names (sans level #)
NHUSTR_1 = "The Earth Base";
NHUSTR_2 = "The Pain Labs";
NHUSTR_3 = "Canyon of the Dead";
NHUSTR_4 = "Hell Mountain";
NHUSTR_5 = "Vivisection";
NHUSTR_6 = "Inferno of Blood";
NHUSTR_7 = "Baron's Banquet";
NHUSTR_8 = "Tomb of Malevolence";
NHUSTR_9 = "March of the Demons";

// xbox bonus level names
HUSTR_E1M10 = "Sewers";
HUSTR_33 = "Betray";

// tnt level names (sans level #)
THUSTR_1 = "System Control";
THUSTR_2 = "Human BBQ";
THUSTR_3 = "Power Control";
THUSTR_4 = "Wormhole";
THUSTR_5 = "Hanger";
THUSTR_6 = "Open Season";
THUSTR_7 = "Prison";
THUSTR_8 = "Metal";
THUSTR_9 = "Stronghold";
THUSTR_10 = "Redemption";
THUSTR_11 = "Storage Facility";
THUSTR_12 = "Crater";
THUSTR_13 = "Nukage Processing";
THUSTR_14 = "Steel Works";
THUSTR_15 = "Dead Zone";
THUSTR_16 = "Deepest Reaches";
THUSTR_17 = "Processing Area";
THUSTR_18 = "Mill";
THUSTR_19 = "Shipping/Respawning";
THUSTR_20 = "Central Processing";
THUSTR_21 = "Administration Center";
THUSTR_22 = "Habitat";
THUSTR_23 = "Lunar Mining Project";
THUSTR_24 = "Quarry";
THUSTR_25 = "Baron's Den";
THUSTR_26 = "Ballistyx";
THUSTR_27 = "Mount Pain";
THUSTR_28 = "Heck";
THUSTR_29 = "River Styx";
THUSTR_30 = "Last Call";
THUSTR_31 = "Pharaoh";
THUSTR_32 = "Caribbean";

// plutonia level names (sans level #)
PHUSTR_1 = "Congo";
PHUSTR_2 = "Well of Souls";
PHUSTR_3 = "Aztec";
PHUSTR_4 = "Caged";
PHUSTR_5 = "Ghost Town";
PHUSTR_6 = "Baron's Lair";
PHUSTR_7 = "Caughtyard";
PHUSTR_8 = "Realm";
PHUSTR_9 = "Abattoire";
PHUSTR_10 = "Onslaught";
PHUSTR_11 = "Hunted";
PHUSTR_12 = "Speed";
PHUSTR_13 = "The Crypt";
PHUSTR_14 = "Genesis";
PHUSTR_15 = "The Twilight";
PHUSTR_16 = "The Omen";
PHUSTR_17 = "Compound";
PHUSTR_18 = "Neurosphere";
PHUSTR_19 = "NME";
PHUSTR_20 = "The Death Domain";
PHUSTR_21 = "Slayer";
PHUSTR_22 = "Impossible Mission";
PHUSTR_23 = "Tombstone";
PHUSTR_24 = "The Final Frontier";
PHUSTR_25 = "The Temple of Darkness";
PHUSTR_26 = "Bunker";
PHUSTR_27 = "Anti-Christ";
PHUSTR_28 = "The Sewers";
PHUSTR_29 = "Odyssey of Noises";
PHUSTR_30 = "The Gateway of Hell";
PHUSTR_31 = "Cyberden";
PHUSTR_32 = "Go 2 It";

// sigil
HUSTR_EPI5 = "SIGIL";
HUSTR_E5M1 = "E5M1: Baphomet's Demesne";
HUSTR_E5M2 = "E5M2: Sheol";
HUSTR_E5M3 = "E5M3: Cages of the Damned";
HUSTR_E5M4 = "E5M4: Paths of Wretchedness";
HUSTR_E5M5 = "E5M5: Abaddon's Void";
HUSTR_E5M6 = "E5M6: Unspeakable Persecution";
HUSTR_E5M7 = "E5M7: Nightmare Underworld";
HUSTR_E5M8 = "E5M8: Halls of Perdition";
HUSTR_E5M9 = "E5M9: Realm of Iblis";
E5TEXT = "Baphomet was only doing Satan's bidding\n"
       "by bringing you back to Hell. Somehow they\n"
       "didn't understand that you're the reason\n"
       "they failed in the first place.\n\n"
       "After mopping up the place with your\n"
       "arsenal, you're ready to face the more\n"
       "advanced demons that were sent to Earth.\n\n"
       "Lock and load. Rip and tear.";
