# terrainPaints.txt -- Paints that can be applied on to the terrain surface.
#
# Syntax Summary
#
# catalogTextResource XXXX X
#   the name of the IFF file and the index of the stringset
#   within that file holding the strings to use for catalog 
#   descriptions and related metadata.
#
# buildTipIndex x
#   the index of the string in the build tip stringset
#   that contains the build/decorating tip text that will be
#   appended to the catalog description of the following entries.
#
# terrainPaint "XXXXX"
#   used to start a new terrain paint block.  Specifies the name the 
#   game uses internally to refer to this paint. It is currently assumed that
#   the texture corresponding to this paint has the same name.
#
# catalogTextIndex X
#   this informs the catalog at what index in the catalogTextStringSet 
#   to find the descriptive text for the catalog item
#
# notInCatalog
#   used instead of "catalogTextIndex X" to designate this item should 
#   not appear in the catalog UI
#
# brushWidth
#   Width of the paint brush in world units (meters)
#
# isWildSurfaceType
#   This is an optional command. Add it under only those paints that should be marked as having the "wild surface property".
#   Only paints marked with that property will be chosen as candidates to serve as terrain canvas.
#
# terrainTypeSoundSuffix "XXXXX"
#   Sets the name that will be appended to audio events when modified for terrain type.

version 1

ignoreErrors true

catalogTextResource build 142

buildTipIndex 21

## Lot-level paints corresponding to neighborhood level paints

terrainPaint "lottexture-concrete-01"
brushWidth 3
notInCatalog
terrainTypeSoundSuffix "grass"

terrainPaint "lottexture-canvas-dirt"
brushWidth 3
notInCatalog
terrainTypeSoundSuffix "grass"