# floorPatterns.txt
# Syntax Summary
#
# catalogTextResource XXXX X
#   the name of the IFF file and the index of the stringset
#   within that file holding the strings to use for catalog 
#   descriptions and related metadata.
#
# buildTipIndex x
#   the index of the string in the build tip stringset
#   that contains the build/decorating tip text that will be
#   appended to the catalog description of the following entries.
#
# floorPattern "XXXXX"
#   used to start a new floorPattern block.  Specifies the name the 
#   game uses internally to refer to this pattern.
#
# material "XXXXX"
#   the name of the material which is the visual representation of
#   the pattern
#
# subsort "XXXXX"
#   a string representing a valid catalog UI subsort for floor patterns.
#
# surfaceType "XXXXX"
#   this allows us to specify the type of surface for purposes of
#   sound effects
#
# routingCost X (default: 1)
#   a floating point value representing the relative cost of routing over
#   a floor with this floorPattern on it.
#
# #catalogTextIndex X
#   this informs the catalog at what index in the catalogTextStringSet
#   to find the descriptive text for the catalog item
#
# notInCatalog
#   used instead of "#catalogTextIndex X" to designate this item should 
#   not appear in the catalog UI
#
# deprecated
#   marks the product as one that should be removed/replaced, but references
#   to which might still be stored in some saved data.

version 1

ignoreErrors true

#catalogTextResource build 130

buildTipIndex 14

